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Diaper Enforcers Deluxe

 
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Diaper Enforcers Deluxe
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Yoni Arousement
Bronze Angel
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Posts: 21

Post Diaper Enforcers Deluxe Quote
Diaper Enforcers Deluxe is the sequel to a sumo wrestling fighting game I made in 2017. 2 of my least favorite characters in the roster have been replaced, and 4 new character slots were added.

Several new challengers join the Diaper Wrestling Association, an organization that welcomes both girls who wear diapers and girls who wear panties. Girls continue to sumo wrestle for prize money that's given out by news reporters and other citizens. The DWA has its own rules about sumo wrestling.

The character roster is updated with several new characters, some of which replace existing characters in the roster. Parries have been added to the game, which lets a Diaper Enforcer sustain a hit without receiving any damage from their opponent. Returning characters in the roster underwent some balance changes.

I might release updates to this game on a regular basis.

Download
Download from Game Jolt
Download from itch.io

Fri Oct 14, 2022 5:20 am Profile PM WWW
Yoni Arousement
Bronze Angel
Warnings:
Posts: 21

Post Diaper Enforcers Deluxe Quote
Revision 4.0 (01/13/23):

-Player Nelly & Gay automatically tap their PP at the end of a round if PP Tap is set to Round End or Always.

-Renamed the game to "Diaper Enforcers Deluxe".

Candra changes:
..Changed Candra's alt palette to be based on her alt palette from Candra and the Spite Crew. Candra was by far the most difficult character to palette swap.

-The "Sandra" name for Candra's alt palette is no longer used.

-A player can now control the other Player's cursor at the Character Select Screen after choosing their Character in Versus, Practice or Dragon Fight Modes.

-Included a new Match Over jingle based on Street Fighter Alpha 1 & 2's Match Over jingle. The previous Match Over jingle can be toggled from the Interface menu.

Wagachu changes:
..Wagachu moves herself out of the way of the foreground girl in Nelly & Gay's stage.
..Sped up her walking animation.

-Chibiusa can now be hit by Ina's Fireball/Shizuka's Heart during her frontal KO state.

-Jadoo can't be outside the stage boundaries unless she's Lift KO'd in Roll's stage.

-Remapped Spectre Ann's stage selection key from T to B, so it avoids conflict with Player 2's subID switch key.

-The default Highest Revenue in Tournament Mode is $128.00.

-The Spectator Menu now resets the amount of time that was recorded in the Video Recorder Simulator.

-Yasuko winning a round against Jadoo or vice versa, and Lagina winning a round against Chibiusa or vice versa makes the announcer say the character names instead of treating those subID matchups as Mirror Matches.

Jadoo changes:
..Jadoo now has proper Twist Attack and Win Pose sprites.
..Eunhui now appears and laughs when Jadoo loses by being Front KO'd or Lift KO'd.
..Minji now appears in one of Jadoo's Win Poses.
..Jadoo's Twist Attack has much less range but does more damage.
..Dash Attack takes 2 more frames to recover.

Fri Jan 13, 2023 8:29 am Profile PM WWW
ZimZamBoogaloo
Beginner Angel
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Posts: 14

Post Quote
I'm gonna be honest with you man, I picked this up out of genuine curiosity and had very little expectations given the artwork and the models. even still I was completely let down but what's even worse is the control scheme your trying to give me. z and k are two different sides of the keyboard and it doesn't lend itself to being played one handed. on top of that you expect me to also use the directional points for movement and special move inputs. navigating the menu seemed utter baffling and I'm only going by the read me because the game refused to open claiming an unexpected error. some advice I thought of while looking at the controls was to have 4 buttons at max (possibly i o p [ or something close together for that) and have the inner buttons focus on movement with the outer ones controling attacks and throws and make the menu normal with lists and shit so you can use the movement buttons to navigate instead that instant transmission stuff you were doing


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Mon Jan 16, 2023 7:07 am Profile PM
Yoni Arousement
Bronze Angel
Warnings:
Posts: 21

Post Quote
Paragraphs, what are those?

ZimZamBoogaloo:
z and k are two different sides of the keyboard and it doesn't lend itself to being played one handed.
The Z key is for Player 1 and the K key is for Player 2. I try to keep the keys that are used for actions the same across the games I created for both Player 1 and Player 2. On an additional thought, the way the keys are for Player 2 only make sense from a debugging standpoint, as I made it under the expectation that would would use a program such as JoyToKey to map the keys to Gamepad buttons.

ZimZamBoogaloo:
on top of that you expect me to also use the directional points for movement and special move inputs.
The characters only move in horizontal directions, just like the game whose gameplay this game was based on, a certain sumo wrestling game for the Famicom. I'm not sure what you mean by "special move inputs", unless you count things like Roll's Pink Mountain that sucks her clitoris, and Nelly & Gay's PP Tap as Special Moves.

ZimZamBoogaloo:
the game refused to open claiming an unexpected error.
A few people have told me on other websites where I shared this game that their PC's are unable to run this game, and I don't know how to solve that problem aside from deleting a lot of assets. I even tried making a variant of this game with certain assets compressed, but I haven't received any confirmation of any differences in whether or not the game can run. I've had this game able to run on two PC's running Windows 7 and Windows 8.1.

ZimZamBoogaloo:
navigating the menu seemed utter baffling
Fair enough I guess, with the overabundance of menu options. I was considering adding menu thumbnails a la Super Smash Bros. 4 on Wii U, as some sort of preview of what the preceding menus appear.

ZimZamBoogaloo:
some advice I thought of while looking at the controls was to have 4 buttons at max (possibly i o p [ or something close together for that) and have the inner buttons focus on movement with the outer ones controling attacks and throws
So A & S for Player 1, and I & for Player 2? I feel that extra in-game buttons aren't needed for this game, especially 6 years down the line from the original Diaper Enforcers from 2017. Unless you want me to add built-in macros or something like that.

Mon Jan 16, 2023 1:26 pm Profile PM WWW
ZimZamBoogaloo
Beginner Angel
Warnings:
Posts: 14

Post Quote
Yoni Arousement:
The Z key is for Player 1 and the K key is for Player 2. I made it under the expectation that would would use a program such as JoyToKey to map the keys to Gamepad buttons. The characters only move in horizontal directions.

I guess I'm not getting the control scheme cause when i read the read me where there was a whole section for p2 controls so I assumed z would be punch and k would be grab.

Yoni Arousement:
I'm not sure what you mean by "special move inputs"

i saw something was done by pressing a direction and z+k (or i guess z/k since it's player dependent) and assumed it was a special because I play fighting games. the direction and corresponding button would be the "input".

Yoni Arousement:
I've had this game able to run on two PC's running Windows 7 and Windows 8.1.

if able try running on windows 10 and later. I currently run 11 (not by choice but couldn't afford to build one).

Yoni Arousement:
So A & S for Player 1, and I & P for Player 2?

that would definitely be a good idea have those for movement and you can keep z and k as attack that way people can "enjoy themselves" while playing

Yoni Arousement:
Paragraphs, what are those?

this is an online forum, I cannot and will not give a shit about punctuality in a space where I am not graded on it. any and all judgements on such will go out of my ass the next time I take a shit.

I genuinely want to see a concept like this (loli fighter) as it breaks the monotony of the visual novels and simulation games here. so I wish you the best and hope you can improve this to be the bestest (commission an artist PLEASE I only had low expectation due to how it looks and I imagine I'm not the only one.).


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Tue Jan 17, 2023 2:27 am Profile PM
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