Texture bleeding issues when importing textures to Unity |
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So I'm currently modding this game.
hxxps://www.dlsite.com/ecchi-eng/work/=/product_id/RE223183.html
I've so far managed to remove the mosaics and use some machine translation which I will touch up later but I'm having problems changing the textures for the text textures and Logo. It doesn't matter what compression scheme I use whether its DTX5, ARBG32 or BC7. Filters have no effect nor does anisotropic filtering. I've tried hashing the textures in using BepInEx's translation plugin and I've also tried completely replacing the textures using Unity Asset Bundle Extractor but I still get this result shown in the attachment below. All the texts in that are supposed to look clean without the background image bleeding into it. Does anyone have a clue how I might fix this problem? Any help regarding the matter would be much appreciated.
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