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duval99
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Hey all,
In my introduction post I included an early wip of a character I was doing. Rightly so it was pulled down (at that time it was not-anime style), so I thought I'd post where I'm up to.
Still a bit of tweaking to go, then need to rig it for animation, add some morph targets for, ahem, certain bits - oh, and the face!!
I think I'll be playing with the cel shader till hell freezes over - a few weird artifacts plus the shadows under the buttocks and arms in the back view aren't good.
And Juy Juka, no its not a futuristic car design that did make me laugh - my kind of humour
Of course any crits more than welcome - this is my first anime style character so some of the proportions may be off etc.
Regards
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Wed Jun 24, 2009 12:01 am |
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AnoNJG
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It's a pretty good start.
There's something just a little off about the face...maybe the eyes or the mouth. I can't really put my finger on it. The mesh is very clean though, much neater then anything I make.
The body is very nice looking though, too bad the clothes seem to be getting in the way
What program do you use?
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Thu Jun 25, 2009 1:12 am |
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Forsaken
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AnoNJG: It's a pretty good start.
There's something just a little off about the face...maybe the eyes or the mouth. I can't really put my finger on it. The mesh is very clean though, much neater then anything I make.
The body is very nice looking though, too bad the clothes seem to be getting in the way
What program do you use?
The eyes are too low. =P
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Thu Jun 25, 2009 1:16 am |
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AnoNJG
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Forsaken: The eyes are too low. =P
That's it exactly.
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Fri Jun 26, 2009 12:48 am |
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duval99
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I use Cinema 4D.
Thanks for the crits - how about the eyes now?
She does have a somewhat vacant expression right now as this will be used as the starting point for all other expressions - so its needs to be as neutral as possible.
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Fri Jun 26, 2009 2:05 am |
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AnoNJG
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Oh yes, much better.
I've used C4D in the past, though I find myself using Blender more often when I need to do some modeling. I understand about the expression.
Are you using the Sketch & Toon plugin? I'd kill to know your settings.
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Wed Jul 01, 2009 5:18 am |
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duval99
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No probs - screenie attached.
Basically, I use a map in the colour channel which is quite over done as the S&T shader washes it out. The S&T settings for the skin are on the bottom right - should be able to pick the colours from there. Mix that with a 3 point light set up (fill/spot plus main area light with raytraced shadows). If you're going to use specularity you might need to go 5-10 times the amount you'd normally use.
Just going through weighting now - oh god I hate that
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Wed Jul 01, 2009 12:40 pm |
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duval99
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Bit of an update. Making some headway with the weighting and just testing out some poses so thought I'd share one, rendered with two different lighting set-ups.
In light of various current events I've decided that the character is a by-product of genetic experimentation into slowing/postponing the ageing process. Hence, she is about 47 years old. She was classed as a failure as her body did not reach the level of maturity desired before the effects of the process took hold.
Living homeless in a hostile environment, she is constantly at risk due to her underdeveloped physical abilities, such as strength and stamina. She is, however, extremely fast, agile and capable of reaching and hiding in areas that more physically mature people would find much harder, if not impossible.
Likely to develop/change further
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Tue Jul 07, 2009 8:10 pm |
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Forsaken
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.... interesting background story... lol
This pose is very unique... I don't think I've seen it before... very interesting on the two different coloring methods... not sure which one I like better, they're both good in their own way.
You seem very good at 3D modeling, can't wait to see more (hopefully some loli too XD hehe)
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Tue Jul 07, 2009 10:22 pm |
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duval99
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Yeah, the story is a little clichéd, and in fact I would rather go fantasy than sci-fi - love the idea of sex by the campfire perhaps it can be an evil wizard who performed these experiments
Eh, the character's right arm is purely in that position so I could test the shoulder joint (note how its not visible ).
As for the lighting - yeah - I'm unsure too - v1 would allow interaction with scenery lighting, whereas v2 is a light constrained to the position and rotation of the camera.
I was hoping that I was at least verging on loli - definitely not toddlercon though (sorry, just too extreme for me). Can you describe why you feel it is not loli? The question is open to anyone - not just Forsaken - would be good to hear as many opinions as possible.
Thanks
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Tue Jul 07, 2009 11:03 pm |
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Forsaken
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Well, it IS borderline loli-looking. The body seems a little too curvy to be completely loli IMO. (I feel the same about toddlercon)
Loli bodies are typically more straight... of course, this is not set in stone
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Tue Jul 07, 2009 11:42 pm |
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duval99
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Couldn't help myself.
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Wed Jul 08, 2009 2:51 am |
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duval99
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I've spent a fair bit of time reworking the mesh so no real update - in fact more like a couple steps back
Main changes: shoulders - more realistic shoulder topology, hips - more geometry to allow for better deformations and finally a couple of extra edge loops here and there.
So, back to tweaking the weighting of the joints and redoing the morph targets then we're set. Of course the advantage to all this is its giving me plenty of time to think of scenario ideas - not necessarily related to the previous background story previously posted
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Wed Jul 15, 2009 2:37 pm |
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Forsaken
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o.O wow that looks very good!!! Most impressive. I can't wait to see the finished results!
... god I wish i knew how to make games.... I'd hire you to model for a loli-game XD hahaha
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Wed Jul 15, 2009 7:51 pm |
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Sparkster
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I know you don't want to hear this but you have a 5 sided poly on her face (cheek), and in the event you try do do any descent degree of expansion on her morph targets for speech it's going to cause a problem.
_________________ Check out my Loli art at http://sparkster.wwoec.com
I am now taking commissions - Pm me for rates. |
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Thu Jul 16, 2009 1:23 am |
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