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AnoNJG
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Thanks Fogbank, I try.

Anonym, Well, I used to draw...I've been trying to get back into it but I still suck Laughing

As a matter of fact, I was just going to post a drawing I did today. I'm not happy with it, but I don't hate it. It looks flat.
I'd really appreciate any critique I could get on my drawing. I'm trying to improve, I've always loved drawing but I got frustrated with a lack of progress when I was 16 or so and quit. I haven't drawn a thing in 3-4 years now, so I hope I can pick up where I left off and improve.
This one took me about 3 hours, but most of that was in photoshop...I actually think It looks a little better on paper but whatever. Rolling Eyes
And yes, it's based off one of my renders, I used the render as a reference, so no tracing here.

More 3D before long, I have a project I'm working on now that you guys may be interested in. I don't want to say anymore until it's closer to being done...I have a nasty tendency to drop things halfway, but so far I'm happy with this thing...so we'll see.

EDIT: Yay! page 2! Very Happy


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Sat May 23, 2009 7:58 pm Profile PM
Anonym
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Neck -- All shapes of the body's musculature are interwoven and circular in nature. Keep your shapes tight and round so that you don't get that disconnected effect like you have between the neck and head.

Shoulders -- The way you have shaded them, she looks like a ginger bread cookie - three dimensional, yet still flat - You can get the desired effect by adding deeper shading in the neck and defining the clavicle and shoulders with more than just one concave line.

Breast -- If you aren't sure how to draw a nipple, less is more. Just a minor highlight to imply raised skin is enough to suggest a nipple is there. The mind of the audience will fill in the rest of the detail (something to keep in mind when drawing anything). Do not use a line or dot to define the nipples unless you know how to make it work.

Abdomen -- Unnecessary lines inside of a figure takes the focus out of any depth or form you created with your shading. In fact, if you're going to leave line-art in your finished product, make sure they are all connected and stay as much outside of the body as possible. Inside should almost always only be defined by shading.

Hips -- You have a line passing through the right leg from the top of the pelvis which makes her look like a folded flat object (another reason to leave unnecessary lines out of the figure). She is also missing her right butt cheek.

Genitals -- Do not draw the vagina or any other feature of the body under the head with solid bold lines. Also, if the vagina shouldn't be visible from your chosen angle, don't draw it at all. It usually happens that you have a pose in mind, but when you get it on paper it doesn't reveal all you wanted it to. A lot of people will just draw it anyway, ignoring how disturbing it looks. Artistic principle take precedent over fapping material.

Arms and legs -- They aren't connecting in the right places but you are otherwise drawing them properly, so all there is to do is practice.

The hands and feet -- I don't have a foot fetish that I know of, but for me a picture often stops or starts at the hands and feet. I'm glad that you even bothered to draw them, since most beginning and intermediate artists just make sure the hands and feet lie outside of the composition by any means necessary. That's a shame, since the only way to improve is to practice drawing them. Your hands actually look pretty good. As for your toes, make them each separate objects, not just lumps on the foot.

I don't know your process so I'd love to see some of your sketches if you have any handy. If I saw the foundation of your drawing style, I could be more specific with how to improve on it.

End of critique --

The pose you chose was a difficult one, so don't be discouraged by the length of my suggestions.

You know how they say the pickiest critic is inevitably yourself? They lied.

It's me.


Keep drawing.


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-Ano-
Sat May 23, 2009 9:35 pm Profile PM MSN
AnoNJG
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Thank you very much for the helpful post Anonym. I ask for criticism, so I can take it Laughing
I happed to have the original sketch handy, so here ya go.
Like I said before, I liked the sketch better...I'm not sure I got the pose right. I'm pretty sure I posted the image it's based on on the first page, if you want to see what I was going for. I knew the arms were messed up though. I tried about 6 times to get them right.

Edit: Okay, I see why it looks like the genital shouldn't be there...I wasn't paying attention and drew the torso wrong Very Happy

Edit2: I sketched this really quick, I tryed to keep your advice in mind as best I could. I didn't finish it (no right foot/hand looks like crap/left arm is off where it joins the body/etc.) because I don't have a scanner at home so I wanted to scan it before I get off work (Don't worry, I won't get in trouble, I basically part-own the place.)
It's a lot simpler pose, any better? I know I'm not real good with muscle structure.

Also: feet are fucking hard. Hands I'm okay with, I'd forgotten how much I fucking hate drawing feet.


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Sat May 23, 2009 9:59 pm Profile PM
Anonym
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I'm making an interpretation of the same pose just for you. I'm hoping that will serve as a better inspiration than any of my admittedly cryptic suggestions.

It's kinda hard to explain certain things in words, y'know?

Btw, I can tell just by looking that all you did wrong with the arm is made the forearm slightly too skinny where it bends. Very minor, really. 6th time was the charm I guess. xD

Also, I can relate with failing to finish things halfway through *ninjas away*


Edit: You must have added that second one while I was writing this comment Laughing

You kept the lines a lot simpler this time, that's good. For a quick sketch it's not too unfinished either. You have very good proportions. I usually have to smoosh my pictures a few times before the proportions look right. I'm not good at eyeballing those. You did a good job.

Don't be afraid to finish that clavicle. It should help define the neck and shoulders in a very simple but effective way.


Edit Edit: I posted an unfinished foot tutorial a while ago... Here

It's mid-page


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-Ano-
Sat May 23, 2009 11:43 pm Profile PM MSN
AnoNJG
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Thanks a ton for the guide, I hadn't seen it and it looks like it'll be a huge help.
I'll see about finishing the new sketch sometime tomorrow (Sunday) while I'm at work. I've always found it helpful to leave something halfway through and come back the next day, you notice all the little things you need to fix.

I feel like I'm getting back into the swing of things, like I said, I sucked when I quit drawing and then I didn't draw a thing for 3-4 years, so I'm surprised how much I remember. I used to draw all soft of characters with weird proportions (elves, dwarfs, chibi's) So I got pretty good at proportions. Plus I can always use my 3D models as a reference.


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Sun May 24, 2009 1:03 am Profile PM
Anonym
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I couldn't get the pose perfect either, lol! Goes to show you picked a tough one. Hope this gives alittle insight as to what I had in mind.


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-Ano-
Sun May 24, 2009 4:16 am Profile PM MSN
AnoNJG
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Okay, I see what you mean a bit better now...I'd go back and fix it, but I'd rather just keep going forward, you know? I'll probably go back and re-draw that one after I get a bit better, just to compare.

EDIT:ARRRRGGG Mad
What's wrong with the feet? I drew and re-drew them about 1000x but they still look wrong! GAH! On the plus side, I like the rest of it, though the right eye is off, I know I can fix that. Please tell me I'm just not doing something stupid and easy with the feet.


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Sun May 24, 2009 12:13 pm Profile PM
Sparkster
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Well, at a first guess, the thing that's wrong with the feet is that they're flat, flat and dead on from the characters center.

Honestly, you have a long, long way to go before I can be specific but it's really hard to explain correct use of shapes, gesture and perspective to someone who's still drawing only at flat angles.


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Mon May 25, 2009 6:59 am Profile PM
Anonym
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I'm not entirely inclined to agree with you, Sparks. The problem here is actually pretty simple, though neither stupid nor easy.

There is nothing wrong with the feet themselves, but with the legs they are attached to. The leg should taper down into the ankle. Unless you were going for loli-con-cankles, that's probably why you don't like it.

Asides from that, the nails are a bit bold (and too high on the toes) and the lines aren't clean, but this is a sketch. Don't forget that the sketch is the foundation of your picture. It's not the whole picture.

Don't get too concerned about how your sketches look or you'll never finish them Laughing


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-Ano-
Mon May 25, 2009 5:12 pm Profile PM MSN
AnoNJG
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@Sparkster:
Yea, like I said, I'm not very good at this. I figured I'd post some of my drawings and ask for advice, this way maybe I'll get better.

@Anonym:
Thanks for all the advice. I think I'll try a few different things and keep practicing.

@Everyone:
Yay! See that feather-chan there at the top? I made that Very Happy
I'll do some more 3D soon, probably the next thing I post, I think I have enough advice to go on for a while, I just need to learn to incorporate it into my drawing better. So I'll quit clogging the thread up with my horrible attempts Laughing


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Mon May 25, 2009 9:16 pm Profile PM
AnoNJG
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Here's a request. Been busy with other things, should have a bunch of stuff coming in a week or so.


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Fri May 29, 2009 7:35 pm Profile PM
Anonym
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That's adorable. The pose is alittle stiff though.


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Sat May 30, 2009 12:58 am Profile PM MSN
AnoNJG
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Anonym:
That's adorable. The pose is alittle stiff though.

Yeah, it's the hands. I couldn't decide what to do with them, so they came out all...meh.
I like her expression though.

EDIT: Little something I made for me.

EDIT2: RAWR!


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Sat May 30, 2009 2:08 am Profile PM
ButtercupSaiyan
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You asked me for some advice ... I'm not sure that I helped at all, all I did was scratch it out in my style and the proportion errors still exist in the arms, torso, etc. The foot I gave up on.

I'd have to redraw it, and I'm not sure that would prove anything beyond that I drew it— counterproductive, probably. In your lines, try 2-3 sketches first and give them about 3-4 days to "sit" or "rest" where you don't look at them so that when you see them again, it will be with a fresh eye.

There's no one proven method to drawing, just practicing and improving... Anyone who tells you otherwise is probably full of shit and trying to sell their "How 2 Draw Teh Mangas" book. Using 3D for your sketches is a crutch that I sort of do/don't recommend. On one hand, incredibly helpful. On the other, you won't be sure what to do without it in regards to proportion and angle.

I've often freehanded poses first, then mimicked them in 3D, and combined both for accuracy combined with style.

Since I can't seem to upload to the forum using Firefox 3 (?), I'm doing it another way.

Mon Jun 01, 2009 1:59 am Profile PM
AnoNJG
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Thanks BCS, I like the idea of letting a sketch rest. I do that with my songs all the time. I have no idea why it never occured to me to try it with a sketch.

Yeah, like I said before, I've been practicing lately, I can already see some improvments but it'll be a while more before I have anything I'd want to post again. I really only posted what I did to get advice.

Enough of that though. Let's all look over there, at the 3D.
The 3D is your friend. It'll take away all the horrible dreams my attempts at drawing have givin you all Laughing


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Mon Jun 01, 2009 3:45 am Profile PM
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