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Azr!3nn3
Steel Angel
Warnings:
Posts: 136

Post First time Quote
This is my first and formal attempt at Loli. Feather Kawaii 2. Im working on the colour and Im very open to suggestions.

Tue Nov 27, 2007 10:29 am Profile PM
Azr!3nn3
Steel Angel
Warnings:
Posts: 136

Post Quote
Continuing with colour. Tried using diferrent fill and gradients.

Thu Dec 13, 2007 8:28 am Profile PM
Seioh
Beginner Angel
Warnings:
Posts: 10

Post Quote
Okay, one of your biggest problems is your line art. Your problem looks like you're moving too slow when you draw lines. The key to good line art when doing the lines with a tablet, is to draw -fast-. Do quick slashes to produce your lines. You'll be undoing alot, but it's really the best way to get clean natural lines. What program are you using by the way? I'd suggest OpenCanvas. It's a really great program, for inking and coloring alike, although I prefer Painter for coloring.

Don't use gradients. Try to achieve natural gradation manually. The gradient effect never looks good, and it screams lazy. Fill as well. Applying masks, or just removing the white inside the line art instead of the entire picture will work. Another tip, work with layers. You'll have an easier time sorting things out, and if something doesn't look right, you can just deactivate certain layers to figure out what looks wrong.

This is a loli picture, right? She's 5 heads tall. The average adult is around 6 heads tall. Lolis are much smaller than adults really. She should be something like 3-4 heads tall. Her muscle definition doesn't fit that of a loli either. Lolis have curves only around the stomach and pelvic area, and the ones the do have aren't very curvacious.

The aereolas shouldn't have an outline. Even the nipples you should go lightly on the outline. A soft airbrush would work much better, unless you're going for the extremely standy outy aereolas.

The neck should be a bit thicker. The current way it is, it looks almost as if it curves back, connecting only to the back of the skull.

Her hands are a bit too stiff. Try adding some curl to the fingers, and giving a bit of a gap between them. How many people do you know that hold their fingers together tightly naturally?

The shoulders should come -out- of the neck, the neck should not meld into them. The neck goes on a bit passed the shoulder.

Her naval is a bit oddly placed, and her "mound" looks too flat. Her pussy wouldn't really be open like that, it should be a little more like a "slit".

Looking at it though, it seems like it was a good drawing before you line-arted it up. Half these problems would dissapear if you redid the line art and made it more smooth.

Hope you don't think I'm coming off harsh. Just trying to give you some good advice. It's way easier for people to tell you how to improve then figuring out by trial and error, let me tell you. So, I'm -trying- to be nice, even though it might not come off that way.

The biggest way you can improve this though, is practice, practice, practice! Hell, just doodling on papers when you have free time is enough.

Good luck man/girl! And before I compromise my nerdiness; never give up, never surrender!

**EDIT**

Also, useful thing to do, is draw a dot where your light source is coming from. Really helps you visualize what shadows should be where.

Fri Jan 04, 2008 12:36 am Profile PM YIM MSN
hack
Bronze Angel
Warnings:
Posts: 40

Post Quote
i don't think there's any real problem with the line art.

however, the eyes are too close together. one eye width apart is the norm.

Fri Jan 04, 2008 7:53 pm Profile PM
Seioh
Beginner Angel
Warnings:
Posts: 10

Post Quote
hack:
i don't think there's any real problem with the line art.

however, the eyes are too close together. one eye width apart is the norm.

The lines are jagged, and obvious points of intersections between line segments are visible.

Look, the center line in the attachment is drawn slowly, while the other two are drawn quickly, but with precision. There's an obvious increase in the general appeal of the line.

The picture itself isn't bad, the lines just need work. If you were purposely going for that kind of look, which I'm somewhat doubting, then I'm totally wrong. And I have no idea if you're using a tablet or not. If you aren't, then the pen tool is your best friend.

Fri Jan 04, 2008 8:06 pm Profile PM YIM MSN
hack
Bronze Angel
Warnings:
Posts: 40

Post Quote
...with the line art being drawn slowly

the jaggedness has nothing to do with speed. maybe control. i agree though, that it would look better if it looked looked more natural, though not necessarily quickly drawn. that's more an issue of style.

Sat Jan 05, 2008 4:11 am Profile PM
PN04
Golden Angel
Warnings:
Posts: 350

Post Quote
With most new artists to any given genre I think the hardest part is simply learning to start with structure. before you ever get to putting skin, hair, and details into a character you should practice posing and layout first. Even if this is just a simple rendering to see if you can draw loli you should still make sure to start with a simple symmetrical standing pose. This means starting with the standard stick figure that you can later wrap a physical form around.

In every style of art you have to walk before you can run. I applaud the bravery of the attempt though.

Sun Jan 06, 2008 5:27 am Profile PM WWW
Piyong
Newborn Angel
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Posts: 1

Post Quote
As far as the lineart goes, if you're using a tablet, then you might be drawing too carefully...like, trying too hard to make the lines straight, and in the end they turn out jagged. If you're using a mouse, then you just need a little practice with the mouse. I mostly rely on paths for lineart Very Happy

Mon Jan 07, 2008 5:54 am Profile PM
Seioh
Beginner Angel
Warnings:
Posts: 10

Post Quote
hack:
...with the line art being drawn slowly

the jaggedness has nothing to do with speed. maybe control. i agree though, that it would look better if it looked looked more natural, though not necessarily quickly drawn. that's more an issue of style.

You sort of got my point across. In the beginning though, it can be much easier to draw nice lines if you don't focus so much on how it -needs- to be, and use swift strokes. It let's you get something that looks natural easier because you don't have as much control over how the line will come out, just the general shape. The lack of control is due to the fact that most people's hands shake slightly when moving their hand slowly. You can get nice crisp lines by counteracting that with quick strokes. You'll be undoing alot though, so it can be annoying.

Like you said, it's a style, and if you don't like it, you should definitely find another way of doing it. It's just how I like to do it, so I suggested it.

PN04 had it right. It takes alot to put your art out for others to see it. That alone is worth respect. *Salutes* Draw, and draw some more!

Oh, and PN04, we aren't completely symmetrical beings. For the sake of simplicity though, might as well just go for the totally symmetrical look. Unless you were referring to poses, but symmetrical poses are so borrrring. :(

Tue Jan 08, 2008 3:50 am Profile PM YIM MSN
PN04
Golden Angel
Warnings:
Posts: 350

Post Quote
oh nono, I was refering to the sense that it's easier to get a clear idea of your art early on if you start your characters off with a simple stand up or turn around image that shows it simply from each angle before you move into more complicated poses. If you just want to say to people, "here look at this, what do you think?" it's a lot easier than drawing someone in an active pose.

Once you get all that down then by all means go to town!

Wed Jan 09, 2008 12:55 am Profile PM WWW
Seioh
Beginner Angel
Warnings:
Posts: 10

Post Quote
Oh, yeah, you're definitely right. If you're planning on using a specific character more than once, you should draw a profile for the character. For plain ol' no name characters, the easiest way to get a pose right, is to start simple; use stick figures, and build up from there. I honestly find it easiest to first draw the stick figure and center of gravity, then build it up with vague muscle groups, usually identified by ovals. After that, general bones that affect the pose, then skin. It takes awhile, but it really does help when drawing a character.

Most of my characters are the active type, so my base pose is usually them standing legs shoulder-width apart, arms bent bowlike . That is, of course, if it isn't loli, which I've never actually tried to do. It doesn't really fit my style.

My suggestion though, is to start by learning how to draw realistically. When you first start learning how to draw characters, a big no-no is starting with anime. You should know how to draw things the way they should be before you start deforming it. It'll give you a better sense of balance, and let you divert into your own style.

The stuff I do is definitely influenced by Japanese art, but I'd say it's something much different. For one, I just looove to pronounce my knees and make them really big. I'm also not so big on the -omgmyeyescovermyentireface- factor. I find it just to be an excuse not to draw noses, lol.

((I almost feel as if we're hijacking this thread...eheh.))

Thu Jan 10, 2008 2:33 am Profile PM YIM MSN
PN04
Golden Angel
Warnings:
Posts: 350

Post Quote
Indeed, I think we'd all perfer to see more art by the original poster, if only to help refine their skill into an even better artist.

Thu Jan 10, 2008 5:37 am Profile PM WWW
Azr!3nn3
Steel Angel
Warnings:
Posts: 136

Post Quote
Hey people. Been a while since I was on LAH since I had a massive reformat to do. I just wana say MUCH APPRECIATED PEOPLE I VALUE EVERY SINGLE COMMENT MADE ABOUT THIS DRAWING.

To answer Seioh I use photoshop CS2 to draw and THANK YOU VERY MUCH SE!! You pointed something out I been trying to figure out about the quick lines. Oh and the gradient, the tutorial I used guided me in that direction but I do agree, does look lazy. Im am looking into other techniques.

And Seioh, dont be afraid t tell me the truth, actually think I got off lightly on that one Feather Kawaii 2i But yeah
since this is my first offical attempt I didnt expect high praise, but am satisfied with what i got. Also to PN04 thanks, I do agree it took me some plucking up courage to post this. But Im glad I did. Ill try again to line it out. I drew it with pencil and paper first so i still got it.

Again. Thanks guys.

Thu Jan 10, 2008 8:00 am Profile PM
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