Month's top: Whynotsignup00 with 28$
Want LAH to translate a manga for you?
Little Angels Hentai Forum Index
It's for you!
PLEASE LOG IN OR REGISTER TO BE ABLE TO SEE THE PICTURES AND ATTACHED FILES!
Game idea, does this interest anyone?
Goto page 1, 2  Next
 
Compose reply Little Angels Hentai Forum Index » LAH Projects View previous thread
View next thread
DMCA
Game idea, does this interest anyone?
Interested?
Yes
 86%  [ 13 ]
No
 13%  [ 2 ]
Total Votes : 15
Author Message
cool lin
Iron Angel
Warnings:
Posts: 50

Post Game idea, does this interest anyone? Quote
Heya
So I have been working on a document outlining this game for a while now. I was thinking of posting it here but it has not had a post in about a year.
I put a fair amount of time into this and would like to see the information at least looked at but at this point i don't want someone stealing it. (critical details will be left out for protection of the idea as i want to produce it if there is enough interest here)

[u]If anyone is interested that is involved in development or knows a developer that may be interested please let me know here.[/u] I do want to see the game at least prototyped and I am willing to either give you all the details for free as long it it remains open source or help you make the game (working for you)
If there is enough interest here then we can think about creating a circle to produce it ourselves (long shot)

Please note that anything outlined below is a work of fiction. any characters do not represent real world people in any way.




What exactly inspired this? three or 4 games over the years displayed the features but i have yet to see a game combine them in the ways im thinking of.

First one was called musumate. This was a loli touching game from a few years ago. it didn't really interest me other than the fact that it was interactive and that's not something you see in detail. I thought it would be interesting to use similar mechanics.

Next we have musumaker. This just got a HD remake but I have never finished it because of the translation patch. The option to not take the lewd rout was a surprise but it had a lot of character development that was totally optional.

Lastly we have some game who's name is in moon runes that I cant read. possibly the most interactive game I have ever seen. you actually got to play a game rather than just watching the magic bar fill up until suddenly, FLUID!

Also the covers of several manga depict scenes that no game has been able to produce. something about a character happily doing some lewd action with a number of sexual devices scattered around leaves me wondering why no game has ever tried to reproduce those scenes.


So what exactly have I been working on?

It's pretty much a game the combines a lot of features used in other games that have rarely been combine like this. The general idea of the game is simple; you manage a group of characters you design, from really short and flat lolis to tall and busty and anything in between. they start totally innocent and end up really indecent. How you go about this is up to you. you can keep things consenting or not. you don't even have to do anything with the player avatar if you don't want to. (because yuri)


Why have I been working on this?

honestly i'm not really into hentai games but have played a few over the years. they all seemed to be just animations with no actual gameplay to them and then one day I decided to put thought into it one day and eventually ended up with this project.



Well what is it?

Best way to describe this to you is by explaining how you would interact with it from the menu.


We have new/load options and a character creator so you can use that character over or export it to the interewebs for others to use.
the game is pretty much a harem with a number of characters with size/gender/looks of your choice. if you wanted a harem of yuri lolis or fat chicks or just stick with one character anything can work.
This should be mod friendly for obvious reasons

the flow of the game would work like this;

Short prologue

Tutorial stage
Explains the basics and determines your first skill point and character preference (based on what you did)
This event happens once for each character, so the first character will have 2 options. The next time you get this event you will be able to use the characters you already have rather than the player character, resulting in different preferences and starting points.

Morning phase
Choose outfits, buy stuff, arrange stuff, ect. simple daily start phase

Play phase
Most of the game happens here. You can pretty much do what you want where you want with any character that has stamina and that action unlocked or let/force them to do something. it still uses the"fill the magic white bar" mechanic but is much more open in terms of HOW thats done. As each character develops actions open up and stamina also goes up. as of now you can get everything on the same character but for the majority of the game each character would be rather unique in what it is able to do. there is a huge variety of stuff to do and interactions so hopefully it has some replay value.


Event phase

Kind of a bath time bonus level of sorts. Most of the time this is kind of a "finisher" event. some of these may be needed to unlock stuff once you get something unlocked. some of these may be different but the general idea is character progress "somehow". Again, you don't have to use the player character if you have multiple characters. You can also use more than 2 in this event for maximum harem?



End phase

Last phase. pretty much bedtime, Spend xp or points probably a recap or something optional stuff based on passives maybe. There are some things that could be done based on preferences and passives such as sending characters off to bed with a toy inserted or some other kinky things people may thing of. Most of this would probably just be cosmetic and have no impact on the games stats. it may lead to a few things as this bit is still being developed.


That pretty much loops a period of 5 days with random perks for each character and weekend bonus events.
Also clothing is unlocked somehow which may require varying levels of lewdness to use.



So what would those passives be like?


In the current draft for passive skills is divided into 4 areas 2 of which are developed, the other 2 are currently blank (WIP)

They are divided into 2 fields, active and passive
There is no required path and everything is up to the player. Obviously passives will be required to some degree to quickly unlock more actions but in general you don't HAVE to get anything if you don't want. Also, active and passive skills give stats to help speed things up. Generally the more you develop a character the more the character can do. There will eventually be sort of a meta character type but thats still WIP.


Passive is split into quantity and quality. Pretty much how much you can do and how intense the you know whats are.
This has a stamina boosting side and and a capacity boosting side with some functions. example, max stamina and how much stamina is used each time. Or, how high the cap is on the happy bar and those functions i mentioned. Both are good and both will help you do more stuff every day.


Active is split into another 2 fields, to put it bluntly - sex and masturbation.
this half is what defines a character. one line is what a character will do to itself and the other is what you can do to it. as you progress in each line things become generally more lewd. Eventually you could end up with crossovers if you have both of the requirements (stuff like yuri actions, for example.)


most of the fine points have been left out because i would rather not post literally the whole thing here for obvious reasons. Just know that it is rather defined and detailed.

Also if you of you mods would mind putting a tag around that so you have to login to read it that would be great. i suck at formatting and the tags didn't work for me.

Fri Jul 22, 2016 3:34 am Profile PM
IxFa
Ardent Angel
Warnings:
Posts: 670

Post Quote
The only way to stop non-users from viewing it is to attach it as a .txt rather than putting it in the post itself.


_________________
PM me! I can help you with questions regarding LAH, the chatroom, or I can just keep you company. I hope you enjoy LAH!
We even have a semi-official Discord! The art channel is great and general is active.
Check out LAH's Authors! Plenty of stories to browse!
Current project(s):
[LAH needs help!] - [Helping others :)] - [Quest/Scene Scripts] - [Corruption of Champions Loli]
New avatar by EsaiXD!♥
Fri Jul 22, 2016 3:41 am Profile PM WWW
thorny
Whitegold Angel
Warnings:
Posts: 262

Post Quote
What about the mechanics? Is this going to be a FLASH game or a .exe or what? Also, you mention Musumaker and it's HUGE, like 4 GB. The more variations you want to put in the bigger it gets. And also to me the quality of the game experience depends heavily on the artwork/animations. Censorship ruins it. I didn't see anything that captured my imagination so I'm still waiting to be sold.

I have an experimental game engine that might solve the size problem. The idea is that the game runs on a server and the player doesn't have to DL anything. To play the game they fire up their browser (Chrome is the most widely used so a good target) and go to the game server. The game is written in PHP and it generates HTML pages as needed and sends them to the player. That sort of like this site, where the site/forum program is in PHP. I'm not sure Chrome supports video files for animation. It certainly works with .gif but those are inefficient. In other words, problems remain. I think the Fire Fox browser runs videos, no prob.


_________________
http://lah.li/download.php?id=264877
Wed Jul 27, 2016 10:05 pm Profile PM
cool lin
Iron Angel
Warnings:
Posts: 50

Post Quote
[quote="thorny"]What about the mechanics? Is this going to be a FLASH game or a .exe or what? Also, you mention Musumaker and it's HUGE, like 4 GB. The more variations you want to put in the bigger it gets. And also to me the quality of the game experience depends heavily on the artwork/animations. Censorship ruins it. I didn't see anything that captured my imagination so I'm still waiting to be sold.
[/quote]



It would most likely be unity 3d. File size may end up being like 20gb but i don't enpect more than 4-5 at first if only because of the 3d assets. Unity can blend animations so if you make several animations and then have them blend together (with a small random offset each day) it can make it appear different even if you did exactly the same thing. Also im not japanese so it will be uncensored because why the hell would you censor porn anyway?


As far as mechanics the general gameplay is simple. Rather than loading a scene that is exactly the same every time you instead load a 3d area and models that have a simple ai to walk around. You can pretty much put characters in different places and different positions limited to what they are able to do by passives and do sexual things when/where you want. Again, rather than loading a static scene. At some point in musumaker someone threatens to make one of the girls spend a day with a vibrator in her underwear. You could actually do this if you wanted to because it's not using static events. It would even look different even if you did the same thing multiple times. (hopefully)



2 of the major mechanics are still undecided. The first of which is how to set a limit on what can be done each day. The draft uses stamina and different sexual things use different amounts of stamina and when you run out on all characters the day progresses. The other option is time. you can do as much as you want to each character and whatever that character can do would only be limited by that. Its only going to tick down when your doing stuff to that character, not when its idle.

The other is what to spend on passive unlocks, clothing, and whatever else you can buy. It's a simple question of Exp or money. gain exp from doing sexual things, spend it on learning new sexual things. Money would make more sense for clothing and stuff and also but raises a question of how to get it. The money draft right now uses a picture system that pretty much lets you snap photos which have value based on whats its a picture of (literally pokemon snap loli edition) when you sell them the tags on them would be randomly rolled every day to make things a little more dynamic. in other words your working for some scumbag porn vendor. You could probably pose them and arguably never do sexual things to them, but why not? Issue with this is that it changes the game from a game about "choices and how to go about developing characters" to a game about "developing characters to make as much money as possible" (too much of a tycoon game IMO, but thats just me)







There is one thing that I finished prototyping just last night that I cant believe I didnt think of sooner. In fact I cant believe other games don't do this at all. Most of those games just apply an image that is transparent over 3d models that makes it look like theres white stuff on her. It's the same image and it doesn't change no matter how many times that white stuff is applied.

I ended up with what i think is a decent or better attempt at creating something that will look dynamic. to understand it theres a few things i should mention.

The pleasure bar has a threshold and a cap. The cap is increased with passives and the threshold is the point you need to reach for that character to orgasm. When that happens the threshold goes up by about 50% and the pleasure bar drops by about 50% The amount of fluid created is based on how much pleasure was dropped. there will probably be passives that boost the amount of fluid but i need to work that into the system first (after stamina or time ect)

that in mind, If you had a character thats totally naked and standing straight up when that happens that fluid will either run down the models legs or drip to the floor. If that character is still wearing clothes it would work a little differently. A decent amount of it would be absorbed into whatever panties its wearing. Whatever is absorbed will stay in the item and whatever is not absorbed will run or drip. the more fluid thats absorbed the more "wet" they will appear and slowly become more transparent. At first you may only notice a drip or 2 and maybe a small wetness around the edges but eventually they would be totally soaked. the clothing, the position that character is in, and how saturated the clothing is will offset how much of that fluid either runs or drips. Items are more transparent at the bottom than at the waistband, it will slowly fade in value from the bottom to the waist. From 85% when totally saturated at the bottom to 60% at the waist.


TL;DR : i made a chart below. It's not done yet so feedback is welcome
(if the volume is full then any overflow just runs or drips)

On the chart on of the items is "thin" panties. I had the idea of applying a keyword that changes the values a bit. so "thin" makes them slightly transparent even when totally dry and slightly more transparent when 100% saturated. Because they are thin less fluid is absorbed and more will drip than run in comparison to normal panties. (Edit: thin panties should be 15% absorb when saturated not 45%. Inverse math fail)

Fri Jul 29, 2016 9:35 am Profile PM
thorny
Whitegold Angel
Warnings:
Posts: 262

Post Quote
Wow, you've put a lot of thought into the fluid dynamics. Interesting but in my mind a minor detail. I am not familiar with the 3D software you're describing; is there somewhere I could browse an example of it?

The more I think about it, the less the game play really matters to me. I play games for the variety so having variation is a big plus. I'm interested in the AI, I think smth like Hentai Sims would be interesting. But what you describe is a massive project and it needs be broken into chunks. Getting a good demo would work wonders in proving the concepts.


_________________
http://lah.li/download.php?id=264877
Fri Jul 29, 2016 7:34 pm Profile PM
cool lin
Iron Angel
Warnings:
Posts: 50

Post Quote
It actually only took like 30 mins to do the fluid stuff. and like an hour to make the chart... While it seems like a minor detail once you get a bit and stuff begins to develop differently its a visual that will look nice.

Not sure if either of these are on the site but Look into
"ラブレイパー! School hamedol project"
Or "(同人ゲーム) [2015-12-22][RJ167339][Robi] ライジングプレイ (Ver.1.13)" for something with gameplay.
the 2nd one is only like 1 gb which is a surprise.



Making a demo is going to be a pain in the ass because i don't know a lot of code and im not an animator. Most of the game depends on the animation and the art style. Which is why i was looking for a developer. Im thinking about contacting whoever is running nataku and see if they know any developers that are interested. It's pretty much steam but for hentai games and its based in america so no censorship.

Sat Jul 30, 2016 2:02 am Profile PM
thorny
Whitegold Angel
Warnings:
Posts: 262

Post Quote
Ok, I think I have the gist of it now. It's the kind of thing I would use Blender for, although so far all I use it for is video editing. It's way more than I can currently do in terms of technical knowledge. Interesting idea but not the kind of AI development I'm looking to do. Thanks for describing it though and good luck with it.


_________________
http://lah.li/download.php?id=264877
Sat Jul 30, 2016 4:55 am Profile PM
cool lin
Iron Angel
Warnings:
Posts: 50

Post Quote
What kind of ai stuff would you be interested in if you don't mind me asking.


On a side note, any input would be great. Anything you want to know more about or is something obviously done wrong or just bad?
(that goes for anyone reading this thread too)

Sat Jul 30, 2016 7:44 am Profile PM
thorny
Whitegold Angel
Warnings:
Posts: 262

Post Quote
I'm a programmer and I am playing with programs that learn by doing. That might mean it adapts to the player or it might mean it adapts to thwart the play. What your game needs is a little programming and a lot of artistic effort, modeling the characters, animation for them, creating scenes and so on. I don't know very much about those tasks and I don't have time to learn them. I played briefly with the modelling functions of Blender and I found it to be very complicated. There are a lot of tutorials on YouTube if you want to see what I'm saying. Of course in the tutorial it all looks very easy but when I try to follow along I get lost and I certainly can't do it without the detailed guidance. Games are normally developed by staffs of 20-30 people and they all have to be good at what they do.


_________________
http://lah.li/download.php?id=264877
Sun Jul 31, 2016 2:04 am Profile PM
zigmas
Bronze Angel
Warnings:
Posts: 26

Post Quote

Fri Aug 26, 2016 7:56 am Profile PM
thorny
Whitegold Angel
Warnings:
Posts: 262

Post Quote
When you don't know the next step, it's time to go back to basics. In one sentence, what is the core idea of your game? Does that kisekae meet that goal? If so, you have a lot of the graphical stuff under control. I still think you need a demo though, so people can see what you are aiming at with their own eyes.


_________________
http://lah.li/download.php?id=264877
Sun Aug 28, 2016 4:00 am Profile PM
cool lin
Iron Angel
Warnings:
Posts: 50

Post Quote
When you say sprite i think of early 90's games but i guess sprites can have a lot more detail now a days.

the game i was thinking of would be 3D but the core mechanics don't "require" it to be 3d, so they should work. i would be willing to help or cooperate but im not sure how much help i can be as i don't really know code.


to be clear, the game idea i had was pretty much a 3d simulation in which you can train characters to do all manner of sexual things for some reason (TBD)
flying camera and lots of variables to give it replay value with mod support. think of the sims with a 3d area and an unlocked camera thats literally just for porn. would love to make a demo but its beyond my ability.

Thu Sep 01, 2016 1:12 pm Profile PM
thorny
Whitegold Angel
Warnings:
Posts: 262

Post Quote
How about a story board for one scene? OK, a demo is too much, so you lay out how one scene should go like you are directing a video; dialogue, scenery, character descriptions, camera placement, etc. Maybe that will help someone imagine the next step and little by little you can get to a demo of sorts. It seems some games are just sequences of flash animations, think "Monsters of the Sea." Is that a pattern that might work?


_________________
http://lah.li/download.php?id=264877
Fri Sep 02, 2016 3:49 am Profile PM
cool lin
Iron Angel
Warnings:
Posts: 50

Post Quote
I really should do that now that you mention it. But how exactly would you get the point across that there are so many variables?

it would probably just end up with a few images to show the interface and a few backgrounds. Not sure if thats enough to get the point across but i suppose its better than nothing.


Before that i would like to prototype the systems so i can see what works best. (or at least on paper) and decide on a few things before i can do a demo or otherwise. once thats down it will be much easier to do.





On that thought - which of these sounds more interesting? or at least, which one would give more options or variance in gameplay? (or which one is just less stupid?)

a stamina system to determine daily limits per character? (not actual day, in game day)
stamina being a flat value, used in flat values.

or a time system. a countdown that ticks when your doing things.


Both would be increased with passives. Stamina makes it easier to calculate how many days it would take to get everything unlocked, where as time opens more options but could be all over the place at times. I think time based has more potential all things considered. Thoughts?


.

Sat Sep 03, 2016 12:20 pm Profile PM
thorny
Whitegold Angel
Warnings:
Posts: 262

Post Quote
One way to show variations is with a tree. You start with one starting point and have a branch for each possible variable. Then from each of the variation possibility you branch for each possibility from there. Another way to represent the same thing is with an outline. A problem I see is the complexity of the tree seems to grow very fast from the way you describe it and that means huge amounts of code and artwork. The scale of it seems overwhelming. I suggest you break it down into smaller, simpler pieces.

I think a stamina system makes better sense but time constraints too. But that is getting ahead of yourself. You have a tendency to get into the minutia while the big picture goes wanting. Step back and do a top-down analysis of the game, leave the tiny details until you've worked all the way down from the top. You can't do everything so it's important to focus your attention where it does the greatest good.


_________________
http://lah.li/download.php?id=264877
Sun Sep 04, 2016 6:13 am Profile PM
Display posts from previous:    
Compose reply Little Angels Hentai Forum Index » LAH Projects All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to: 
You cannot post new threads in this forum
You cannot reply to threads in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Do not upload or mention any illegal content. Violators will be reported to the authorities. You are responsible for your uploads and actions.
If it is illegal for you to view adult lolikon material in your current location, leave this site immediately.
LAH is in compliance with DMCA.
LAH works best with JavaScript enabled. Enable it for a better experience. (´・ω・`)
Your browser is outdated and insecure! Please update your browser to fully enjoy LAH.